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PS Plus Essential, Extra, and Premium PS5, PS4 Games for. New PS5, PS4 Games This Week (29th August to 4th September) PS5 Stock: Where to Buy PlayStation 5 and When in August. The stories here give you a much greater sense of the game's world and its warriors. Again, the approach is basic, but it honestly ends up working better than, say, the fully cinematic story mode in Tekken 7. These are broken up into episodic chapters, each fleshed out with lovely looking artwork and dialogue. The same praise applies to Chronicles of Souls, a mode which houses individual character stories. Libra of Soul is basic in its execution, but it's well made and surprisingly addictive. You'll encounter established warriors, complete missions to earn gold and experience, make choices that impact the narrative, and generally just enjoy a lite role-playing adventure. The first, Libra of Soul, has you create your own custom character before hopping around a map of the world. Alongside your standard arcade mode, which is perfectly paced at eight duels in a row, there are two lengthy story-based modes to explore. Of course, whether it's able to hold a competitive audience remains to be seen, but we can at least confirm that more casual play is an absolute blast.Īnd that's partly down to the game's single player modes, which are robust.
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Every mechanic and system in this latest title feels measured and carefully considered, again, harking back to the glory days of SoulCalibur II. As is the case with any good fighting game, there's a lot of depth and nuance here, and, perhaps most importantly, no sign of any immediately overpowered characters. Although the game can look a little rough at times, there's no denying that it's fantastic to watch in motion.Īdd soul charges - essentially powerful character transformations - and super moves to the mix, and you begin to break through the outer later of SoulCalibur VI's complexities. Even just breaking your opponent's guard results in a brief but spectacular moment where a pulse of inverted colour explodes across the screen. Read your adversary correctly and you'll often be rewarded with a brilliant looking blow or a cool closeup of your character. Reversal edge is also largely responsible for bringing cinematic flair to SoulCalibur VI, much like the slow motion finishes that worked so well in Tekken 7. But then what if Astaroth knows that you're expecting the vertical, and goes for a horizontal instead? It all gets deliciously tense very, very quickly. If you know that Astaroth gets such a huge opportunity out of vertical attack, you'll be looking to beat it with your kick. Hulking brute Astaroth, for example, can instantly hurl his opponent out of the arena if he guesses right, and so simple mind games start popping up. At first it might seem a little cheap - you are, after all, placing all your hopes on pushing the right button - but you slowly start to realise that each character has their own reversal edge quirks. Release it at just the right time, and you'll enter a cinematic clash that works on a rock-scissors-paper system in the form of vertical-horizontal-kick. It's a single-button technique that all characters have access to, and as you charge it up by holding the button down, you'll automatically parry incoming attacks. In that sense, it's more approachable than, say, Tekken 7, or even Dragon Ball FighterZ at higher levels.Īn entirely new mechanic, reversal edge, feeds into this accessibility. Although we're sure more advanced players will work out some devastating combos mere hours after the game launches, SoulCalibur VI is less about stringing blows together, and more about spacing, timing, and defending yourself appropriately. What's more, attack inputs are rarely complex, most requiring just a direction plus a button or two. With quick 3D movements that are easy to execute, feeling your way through a duel soon becomes second nature.
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The series has always been easy to learn, and that's no different with SoulCalibur VI. Fights are frantic and flashy affairs, and are immediately reminiscent of SoulCalibur II, especially in terms of speed. With SoulCalibur VI, it feels like the development team has taken a step back before trying its best to rediscover what made the earlier SoulCalibur games so enjoyable. It may have Roman numerals at the end of its name, but make no mistake: this is something of a reboot.
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